![]() ![]() I attached a screenshot of a pre-woken imp, it's to the right of Eder under the acid spit mood lighting. The amount of damage they get doesn't really change of course, and it is highly reproducible, so it must be the transition from 'sleeping' state they are in (it also happens if combat has already started, mostly with imps further back that haven't noticed yet). However, if I change the scenario, send the Flame rolling but unstealth Eder before it hits the barrel such that the Imps are active and attacking as the barrel kills them (they all have to have noticed him I think), they just die properly. Probably they got killed before they even started 'waking up'. Mostly the imps are untargetable and attacking, though a couple of times I've seen one entirely still and with it's wings still folded in etc., not doing anything. In this case, by rolling a Rolling Flame over it from stealth (it is not due to the Rolling Flame itself or being prone either, it happens to imps not in the path of the Rolling Flame as well). ![]() I've just now tried it out a couple of times in a row, and quite reliably I can get the issue if I initiate combat by blowing up the Gunpowder barrel. ![]() I'm fairly certain it is not just the amount of damage though, but rather something in the transition into combat and/or the state the imps are in before combat. It's triggered very reliably under the dig site in the room with the Brine Imps and gunpowder barrels. I've had this happen repeatedly as well, in the current version. ![]()
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